
Lategame items include Heart - more tankability. If you don't have good farm, go for items like drums and even vanguard or blademail to survive until you farm for bigger items like diffusal (all illusions burning mana), Mantastyle (movement speed bonus, 3x Desolate bonus, even better with diffusal). If you are having good farm, go for radiance as your presence in teamfight will be enough to eat life of the squishies. The farming order makes sense because early, you just want to farm and survive Threads give you better survivability, movement speed and attack dmg. Your goal in the first 15 minutes is to survive - thanks to Dispersion and cliffwalking of Spectral dagger (you get ganked, throw dagger into forest and tp).īasically mask of madness just decreases your survivability (+30% incoming dmg) while providing speed bonus she doesn't really need and life steal that is very low because of the relatively low autoattack dmgīattlefury costs 4575 and radiance costs 5225 - the difference is quite small. Be able to kill lone heroes because of the dmg buff of the Desolate. Be able to survive and deal dmg to everyone around thanks to Dispersion Be able to farm and still be present if teamfight arises thanks to ultimate.
#DOTA 2 EMBER DOESNT DO ENOUGH DMG PATCH#
#DOTA 2 EMBER DOESNT DO ENOUGH DMG FULL#
Dragon Knight’s Firebreath sometimes doesn’t trigger / deal damage but still full manacost paid and cooldown activated.Rexxar’s ulti deals twice the damage than written in the spell’s description.Gemstone buff is sometimes still visible although Hero lost / dropped it before.Blink Dagger can be abused to get fountain buff (improved hp regeneration).Reactive Armor doesn’t get extra charges properly when leveled up.Lycan can’t cast wolves anymore when Sylla is picked.Level 4 Plague Ward kills Dirge’s Tombstone with 1 hit.Windrunner Ulti exploit on units that carry Linken’s sphere.Abaddon’s Ulti occasionally triggerd twice.Leorics Ulti still triggers although he didn’t have enough mana due to stolen Int with Astral Imprisonment.Fixed dozens of bugs / exploits (except):.can be used to grow a tree for 10 seconds.Shadowdance reactivating time increased from 0.5 to 2.Removed extra Orbs gained with Aghanim’s Scepter.Quill Spray stacking damage reduced from 30/32/34/36 -> 25 for all levels.Goblin’s Greed: Bonus gold from bounty runes rescaled from 5 for all levels -> 1/2/2/3.Heal effect applies now with a small delay (almost like in 6.83).Cooldown can be seen as item charges on Aghanim’s Scepter. Doesn’t trigger when no enemy unit is around. Aghanim’s Scepter: Passively casts a starfall every 9 seconds.Removed extra Magic reduction (back to 25%).Number of Iceshards reduced from 7 to 5.Clones can no longer carry Gem, Divine Rapier.Dota 6.85ne – Changelog (Summary for versions 1-14) HERO BALANCE CHANGES Arc Warden
